项目藏在皮埃蒙特美丽的山区景观中,一些小镇在郁郁葱葱的树林中脱颖而出。这些由几栋房子组成的小综合体连接在一起,激发了Carve事务所在Serravalle Designer Outlet设计有吸引力和标志性的游乐景观的想法。Carve事务所受长期客户McArthurGlen委托,打造一个多功能设计,需包含如下功能并作为一个整体结合在一起:标志性的游乐景观、主广场,野餐区域和一个室内儿童空间,照明和遮阳结构都要采用相同的设计语言。为了灵活解决这个问题,团队将设计基于强大的几何图案,以适应所需的各种功能。
Hidden in the beautiful mountainous
landscape of Piemonte, some little towns stand out as tiny gems in the lush
green of the woods. These small agglomerations of few houses tied together
inspired Carve for the design of an attractive and iconic playscape concept at
Serravalle Designer Outlet. Carve was asked by McArthurGlen, a client with whom
a long lasting collaboration has been established, to create a multifunctional
design,where several features needed to come together as a whole: an iconic
playscape, the main (event) square, a pic-nic area, an indoor creche, lighting
and shading structure all connected with a common design language. Looking for
a flexible approach, our team based the whole plan on a strong geometric
pattern able to adapt to the wide range of functions requested.
迷你的彩色村庄sized
down colourful village
对于游乐场,Carve设想了一个色彩缤纷的小村庄,但将其大小缩小到孩子的尺寸,以激起儿童和成年人的好奇心。从一开始,设计就考虑了多年龄层的受众,最终创造出一个独特的“游乐村庄”,建在六角形的高塔集群中,在那里可以在宛如迷宫一样的塔楼移动到另一个塔楼中。就像皮埃蒙特的村庄一样,这座游乐景观稍稍抬高。使得身在其中可以看到各种入口路线和带广场的小路,为游乐村庄营造出一种山中之城的氛围。
For the playground, Carve envisioned a
little and colourful village that is sized down to a child's dimension,
intentionally designed to encourage curiosity among young and adults. From the
beginning, the multi-age approach is taken into consideration in the design.
The result is a unique play village, built in clusters of hexagonally shaped
plateaus and towers, where it is possible to move from one tower to the other
in a maze. Just like the Piemonte mountain villages, this playscape slightly
steps up. Various entry routes and an alley-like maze with squares peek through
the surroundings, giving the play village an authentic mountain town feel.
▽设计推演
为共享而建的开放广场open plaza to share
主广场是商店众多游客进入的中心空间。它保持开放以为各种各样的活动提供场地:临时活动、展览或是户外观影。设计概念是建立一个愉快的空间,人们可以在远处或附近休息并看管小孩。座位元素和大型遮阳结构已安放在空间中。所有设计都旨在建立一个与当地社区共享的广场,无时无刻不充满活力和吸引力。
The main event square is the central space
where the numerous visitors of the outlet enter. It is kept open to allow a
large variety of activities to take place: temporary events, exhibitions,
outdoor cinema. The concept was to build a pleasant space, where people could
rest and watch their children either at a distance or close by. Seating
elements and a large spanning shading structure have been arranged in the
space. All these strategies aim at building a plaza to share with the local community,
lively and attractive throughout the day and all seasons.
绿色基座green plinth
一条植被带环绕并穿过空间,成为了场地的绿色基座,创造了“自然中的村庄”的感觉。因此,停车位被放置在视线之外,游客被引导至一个安全的空间,在这里孩子们可以自由玩耍,远离停车场的噪音。
A ribbon of vegetation is folded around and
through the spaces, as a green horizontal plinth, creating the feeling of “a
village in the nature”. Thanks to this, the parking space is kept out of sight,
and additionally, visitors are welcomed into a safe space, where kids can play
freely sheltered from the carpark noise.
社区野餐区community picnic area
经常使用停车场的露营者希望他们的设施得到改善,于是在三个公共烧烤融入了新的野餐区。开放给许多不同的用户(顾客,路人,当地社区,露营者),野餐区被设计成一个郁郁葱葱的空间,带有亲密的氛围,就像依偎在有树荫的花园中。
Campers regularly making use of the parking
space have seen their facilities improved along with three public barbecues
integrated into the new picnic area.
Open for the refreshment of many different
users (customers, passersby, local community, campers), the picnic area is
designed as a lushly planted spot with an intimate atmosphere as if you are
nestled in a garden with trees providing shadow.
硬景设计hardscape design
不规则的瓷砖图案带来了灰色调的渐变感,用于铺设整个区域,由为该项目专门制作的三角形瓷砖由混凝土和天然石材骨料制成,当三角形组合在一起时会形成六边形,与塔楼的设计相统一。
An irregular pattern of tiles creating a
gradient of grey tones was designed to pave the whole area. Made of concrete
with a natural stone aggregate, the triangular tile was specially fabricated
for this project. When the triangle-shapes are put together, they form a
hexagonal shape, referring to the design of the towers in a one unified whole.
游乐村庄village to play
游戏村庄由四个不同的区域组成:幼儿塔楼、感官塔楼、活跃和冒险塔楼、休息室和瞭望塔。最后三个组合在一起创建了主要的玩耍区域,而幼儿区是分开的。每个孩子都可以在这个具有明亮色彩的新世界中带着无限的可能性去探索。就像在游戏迷宫中,他们可以在塔内、塔上和塔间玩耍。为了获得简单或更具挑战性的体验,游戏功能根据年龄分类。孩子们喜欢跑过台阶,滑下去,隐藏,并探索塔的内部结构,包括多种元素的组合:隧道、蹦床、吊床网、万花筒装置、触觉绳索、反光镜等等。
The play village consists of four different
zones: toddler towers; sensory towers; active and adventure towers; lounge and
lookout towers. The last three are grouped together creating the main play
area, while the toddler zone is separated. Every kid can dive in this new world
of shapes and bright colours with endless possibilities of routing to explore.
Like in a play maze, they are able to play in, on and in between the towers. To
achieve easy or more challenging experiences, the play functions are allocated
according to age groups. Children will love to run over the steps, slide down,
hide, and discover the interior of the towers that include a combination of
multiple elements: tunnels, trampolines, hammocks and nets, kaleidoscopic installations,
tactile ropes, mirrors, and so much more.
▽塔楼内部
▽塔楼细节
设计包容性design inclusiveness
社交游戏是通过在游戏屋内的世界与“街道”上的游戏活动之间建立联系来实现的。这些是物理连接(通过坡道,攀爬网或抓地力),也是视觉连接(在木制覆层和穿孔墙中具有透明性)。包容性在设计中发挥着关键作用。身体残疾的儿童可以通过坡道到达整个游乐村和大多数游乐塔。父母的座位集成在六角形平台的边缘,就好像它们是意大利小村庄街道两侧的长凳一样。
Social play is achieved by making
connections between the world inside the play houses and the play activities on
the 'street'. These are physical connections (through ramps, climbing nets or
grips), but also visual connections (with transparancy in wooden cladding and
perforated walls). Inclusiveness had a key-role in the design. Children with
physical disabilities can reach the whole play village and most of the play
towers through ramps. Seatings for parents are integrated on the edges of the
hexagonal platforms, as if they were benches on the sides of the street in a
tiny Italian village.
探索对立面playing with contrasts
在该设计中,团队喜欢探索和平衡对立面。在这里,对当地山地遗产的引用通过丰富多彩的粉碎而重新焕发活力,将一个乡村的小村庄变成了一个全新的探索体验。McArthurGlen高度赞赏,这种方法已被扩展并融入其他周围的结构中,创造了一种令人愉快的沉浸式体验,人们会反复造访这里,流连忘返。
In our design we love exploring and
balancing opposites. Here the reference to the local mountain heritage is
revitalized with a colourful smash, transforming a tiny rustic village into a
complete new experience to explore. Highly appreciated by McArthurGlen, this
approach has been extended and incorporated into other surrounding structures
creating an enjoyable immersive experience where we think people will be
invited to come back time and time again.
▽平面图
▽分析图
Project Details: Design: February 2018
Completion: March 2021
Client: McArthurGlen
Location: Serravalle Scrivia, IT
Area: ca. 2200 m2
Carve team: Elger Blitz, Hannah Schubert,
Gaia Glereani, Marleen Beek, Elke Kraussmann, Lucas Beukers
Manufacturer: Holzhof srl
Photo credits: McArthurGlen
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